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Post by hubertbartels on Aug 30, 2011 15:00:25 GMT -5
June 22, 2011------------------------------------------------------------- Ping Fei Appearance: 5'2", brown eyes, brown-black hair.
VAL CHAR COST ROLL NOTES
15 STR x1 5 12- Running throw: 12m, Standing 6m 20 DEX x2 20 13- 20 CON x1 10 13- 10 Int x1 0 11- PER 14- (skill levels ) 13 Ego x2 3 12- 13 PRE x1 3 12- 2D6 Presence Attack
7 OCV x5 20 OCV 18 - 3d6 before combat skill level 7 DCV x5 20
3 OMCV x3 0 3 ODCV x3 0
8 PD x2 6 20 PD/20 ED, 12rPD/12rED 8 ED x2 6 6 SPD x10 40 Phases 2,4,6,8,10,12
20 REC x1 16 25 END x1 5 rec 1 20 Body x1 10 40 STUN x1 2 stun 10 0 Running (6 hex) 0 Running 12 m (6") 4 Leap (4 hex) 4 Leap 4m up to 8m (4")
-----Total Characteristics cost: 174 points
COST Skills 10 Defensive Maneuver, no attacks from behind, no advantage to multiple attackers, even those that can't be perceived, acts as a 'sense'. 6 Perception Skill levels (PER rolls on 14-) 3 Acrobatics, 13- 3 Breakfall, 13- 3 KS: Martial Arts and Bagua Zhang 1 Language: English - Language: Chinese (Mandarin)
Martial Arts - Bagua Zhang: Constantly be moving in a circle around opponent, keeping the opponent off balance and striking unexpectedly. Open palm strikes with the hand either up or down - instead of the closed fist. Circling is based on the I Ching's eight-trigram pattern. Constant motion, like the I Ching.
COST Skill Phase OCV DCV Damage/Effect 4 Martial Strike 1/2 +0 +2 STR+2d6, (8d6) "Palm Strike" 4 Counter Strike 1/2 +2 +2 STR+4d6, must follow a block (10d6) 5 Defensive Block 1/2 +1 +3 Block, Abort 4 Martial Dodge 1/2 - +5 Dodge all attacks. Abort 4 Martial Escape 1/2 +0 +0 +15 STR vs. Grabs 4 Root 1/2 +0 +0 STR+15(30) Resist shove,Block,Abort 3 Sweep/Throw 1/2 +2 -1 STR+1d6; Target falls (8d6) 4 Killing Strike 1/2 -2 0 1/2d6 HKA strike (2d6) 4 Reversal 1/2 -1 -2 STR+15(30) to escape, grab two limbs
12 Damage Class +1 ( 3 levels) 10 Combat Skill Levels, ( 2 level) all Hand-to-Hand attacks.
-----Total Skills cost: 84 points COST Perks and Talents 24 Combat Luck, provides 12rPD/12rED when aware of your opponents. 22 Danger Sense, be aware of danger, personal only, out-of-combat too, as a sense. Triggers off PER rolls.
-----Total Perks/Talents cost: 46 points
COST Powers END 3 Fuso-Jitsu (Cloth Spear): Stretching 6m (3 hexes); OIF: Belt(-1/2), No Noncombat Stretching(-1/4), Limited Body Parts: Arms and Hands (-1/4), Always Direct(-1/4); [6 active points] 1 12 Sundo-Jutsu (Rapid Movement): Teleportation, 10m (5 hexes), Position shift(+5 cp); Must pass through intervening space(-1/4); [15 active points] 1 15 Shin-Toke (Focused Chi); 2d6 RKA, Armor Piercing(+1/4); No Range (-1/2), Gestures(-1/4), Increased END(-1/2), Only with the palm of the opened hand(-1/4); [38 active points] 8
-----Total Perks/Talents cost: 30 points COST Complications 15 Code of the Chinese Master: Answer all challenges, fight fairly, etc. Common, Strong. 0 DNPC, Compentent, infrequent. (Uncle Yu Fei, elderly uncle), Useful noncombatant skills 10 Overconfident (Moderate, Common) 15 Delusion, Alternative Reality, like a video game (Strong, Common)
-----Total Complications Points: 40
-----Total Character cost: (300 original) 330 + [ ] XP
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