Post by Kenneth New on Jul 19, 2014 22:34:01 GMT -5
Urhag (Orcs)
The urhag are a race of savage humanoids who've dwelt on Rhiada for so long as anyone can remember. [There are depictions of urhag in Minuan art.] Although they're only medium sized, urhag are closely related to ogres. They've always lived on the fringes of civilization, hunting and raiding. During the Scathovar Hegemony, several urhag tribes were enslaved and used as warriors. Later, Xandia used urhag troops in her armies as well.
Campaign Specific Rules
Orcs value strength and martial prowess. Their culture eschews crafts and artisan skills, and orc-made goods tend to be of inferior quality. They prefer to enslave weaker species to make tools for them. For this reason, even orcish weapons tend to be poor quality (like fragile).
Orcs measure prestige with the number and quality of their enemies, and with the value of goods they've taken in battle.
Orcs seem predisposed to violence. They have quick tempers and become irate easily. This trait may explain many elements of orcish culture [their Chaotic Evil alignment, for example].
Orcs mistrust arcane magic and consider its use in battle to be a form of cheating. They will often seek to destroy enemy spellcasters quickly so as to "make the battlefield fair".
Divine magic on the other hand is highly prized by orcs. They see divine favor as the metaphysical equivalent of sucking up to the biggest bully in the neighborhood. While most orcs are raised to be warriors, those children who're weaker than their peers are tested for magical aptitude and wisdom. If they meet the requirements, they're taken in by the adepts to be trained as one of them. Otherwise, they are sacrificed to appease the spirits of their ancestors.
If there are clerics among the orcs, they will often choose especially talented youngsters to train as apprentices. Clerics command the greatest magical power among the orcs and are both feared and respected. Most orc clerics serve bloodthirsty and unsavory gods such as the Ravening Beast, the Lord of Slaughter and the Faceless God.
Other Races and Orcs
Ogres
Ogres are often found in orcish communities. Because of their strength and prowess, they often rise to positions of power.
Half-Orcs
Orcs are capable of interbreeding with humans (among others), and their half-blood children are treated exactly the same as full-blooded orc children. The weak are slain and the strong are given a chance to show their prowess.
Humans (and others)
Orcs think that other races are meel-meel (very weak), so members of these races have to work twice as hard in order to prove themselves. Nonetheless, orcs are willing to accept people of any race who can prove themselves in ways that orcs respect.
The urhag are a race of savage humanoids who've dwelt on Rhiada for so long as anyone can remember. [There are depictions of urhag in Minuan art.] Although they're only medium sized, urhag are closely related to ogres. They've always lived on the fringes of civilization, hunting and raiding. During the Scathovar Hegemony, several urhag tribes were enslaved and used as warriors. Later, Xandia used urhag troops in her armies as well.
Campaign Specific Rules
- Orcs get +4 STR, -2 INT and -2 CHA
- Orcs have low-light vision instead of darkvision; they also do not have light sensitivity
- Orcs and Ogres are in a subcategory called Ogrons. A ranger with ogron as a favored enemy get a bonus versus both orcs and ogres. [Ogres do not count as giants for this purpose in Rhiada].
Orcs value strength and martial prowess. Their culture eschews crafts and artisan skills, and orc-made goods tend to be of inferior quality. They prefer to enslave weaker species to make tools for them. For this reason, even orcish weapons tend to be poor quality (like fragile).
Orcs measure prestige with the number and quality of their enemies, and with the value of goods they've taken in battle.
Orcs seem predisposed to violence. They have quick tempers and become irate easily. This trait may explain many elements of orcish culture [their Chaotic Evil alignment, for example].
Orcs mistrust arcane magic and consider its use in battle to be a form of cheating. They will often seek to destroy enemy spellcasters quickly so as to "make the battlefield fair".
Divine magic on the other hand is highly prized by orcs. They see divine favor as the metaphysical equivalent of sucking up to the biggest bully in the neighborhood. While most orcs are raised to be warriors, those children who're weaker than their peers are tested for magical aptitude and wisdom. If they meet the requirements, they're taken in by the adepts to be trained as one of them. Otherwise, they are sacrificed to appease the spirits of their ancestors.
If there are clerics among the orcs, they will often choose especially talented youngsters to train as apprentices. Clerics command the greatest magical power among the orcs and are both feared and respected. Most orc clerics serve bloodthirsty and unsavory gods such as the Ravening Beast, the Lord of Slaughter and the Faceless God.
Other Races and Orcs
Ogres
Ogres are often found in orcish communities. Because of their strength and prowess, they often rise to positions of power.
Half-Orcs
Orcs are capable of interbreeding with humans (among others), and their half-blood children are treated exactly the same as full-blooded orc children. The weak are slain and the strong are given a chance to show their prowess.
Humans (and others)
Orcs think that other races are meel-meel (very weak), so members of these races have to work twice as hard in order to prove themselves. Nonetheless, orcs are willing to accept people of any race who can prove themselves in ways that orcs respect.