Post by Luke Porter on Jan 6, 2015 15:28:32 GMT -5
Background/History:
Silmeyavie grew up as a child of modest privilege in the bustle of Silverymoon. His father was very affectionate and interested ... At least when he was around, which wasn't often. Alousani Imports is a very posh little curio shop specializing in foreign gewgaws and knickknacks. The shop is run primarily by Silmeyavie's mother, Adora, a lovely human woman.
By the age of 13 Silmeyavie was a terror, the ring leader of a little mob of youths with more time on their hands then sense in their heads. At 15 what were pranks and mischief had now become theft and confidence games. By 22, Silmeyavie had a full fledged gang of 5-6 individuals.
A month ago Silmeyavie, now 27, and his gang executed their biggest heist. They robbed the home of Silverymoon's richest prostitute. Unfortunately, this madam is also the head of a crime family which controls much of the drug trade in the burg. Lourdes Maldive is no one to cross, and the fence to whom the little crooks sold their loot gave them up in a heartbeat. He first to die was Silmeyavie's best friend, Jeffro Tule. He was tortured to death and dumped in an alley. It was then that Silmeyavie decided he needed to get out of town, and fast.
Silmeyavie knew from all of his rainy day snooping around the house that his father had a dear friend in the small town of Silverthorn, just far enough away. Being a bit slow on the uptake sometimes, we did not realize that these letters were not those of very good friends, rather these were love letters to his father's mistress (or at least one of them). That afternoon he packed up his belongings, hugged his mom goodbye, and headed out of town. He was able to slip past the gangland knife men who were watching the town gates (he is very sneaky) and make his way towards Silverthorn.
Silverthorn made a good first impression, as sitting in the tavern when Silmeyavie arrived was a beautiful halfelven maid, with an unidentifiable rustic charm. Silmeyavie was able to secure a date for that evening, but first he had to make contact with his father's friend. He approached the small, but prosperous, farm and rapped firmly on the door. The lady of the house answered, and blanched at his appearance. The farmwife clearly was once pretty indeed, but years fo country living (and country food) had robbed her of most of her appea. Silmeyavie laid his story out on the doorstep and she looked more and more distraught, not that Silmeyavie noticed.
It was after a bit of hurried explaining that Silmeyavie learned he could not stay in the charming little farmhouse, because the farmwife was, at one point, more than a friend, she was his father mistress. She explained that her husband would not take kindly to housing "another one." Fortunately, his "sister" was in town, and he could stay with her. Another shock in a day of surprises, Silmeyavie always believed he was an only child. The farmwife hustled a bewildered and stammering Silmeyavie up a rickety stair to a cramped garret over the cowshed, and who would answer the door? Of course it was the gorgeous halfelf from the bar not an hour ago. She was introduced as Samira, his sister. Silverthorn was shaping up to be a bad time.
Personality/Motivation:
To sum up Silmeyavie in three words you'd use; confident, lazy, and sly. Silmeyavie is a sneak thief and conman by profession, but his insatiable curiosity has gotten him into more than a few pickles. He tends to try to talk himself out of situations (or run from) his problems, rather than face them head on and deal with them. He is superstitious to a fault and an inveterate gambler, the rules of probability don't really apply to him. He believes he is special and he can figure out any system or advantage. He is also fiercely loyal, given his mistakes have cost at least one of his friends their lives. He has quite a bit of guilt about that and never wants to be in that situation again.
Powers/Tactics:
Silmeyavie is impetuous and enthusiastic in a fight always willing to trade extra risk for a potential upside, sometimes that risk far outweighs the advantage he gets. As a bit of a glory hound, he is eager for everyone to know how awesome he is. In social situations he is a tad arrogant and overly concerned with surface appearances. He can be easy to fool and willing to believe outlandish stories, even though he thinks of himself as a canny judge of character.
Appearance:
Silmeyavie is a handsome half elf with violet eyes and glossy, blue-black hair tied back at the nape of his neck. He stands nearly six feet tall with a trim, athletic build. He wears a gray felt hat adorned with a cardinal's wing cocked at a jaunty angle, a gray greatcoat with oxblood leather cuffs and shoulder panels. Underneath he has oxblood studded leather armor and gray and black woolen clothes with red highlights. He has a shortsword, a small mace, a weighted blackjack and a shortbow that is, upon close inspection, more ornamental than functional. A DC 17 perception check reveals three daggers secreted upon his person.
Silmeyavie grew up as a child of modest privilege in the bustle of Silverymoon. His father was very affectionate and interested ... At least when he was around, which wasn't often. Alousani Imports is a very posh little curio shop specializing in foreign gewgaws and knickknacks. The shop is run primarily by Silmeyavie's mother, Adora, a lovely human woman.
By the age of 13 Silmeyavie was a terror, the ring leader of a little mob of youths with more time on their hands then sense in their heads. At 15 what were pranks and mischief had now become theft and confidence games. By 22, Silmeyavie had a full fledged gang of 5-6 individuals.
A month ago Silmeyavie, now 27, and his gang executed their biggest heist. They robbed the home of Silverymoon's richest prostitute. Unfortunately, this madam is also the head of a crime family which controls much of the drug trade in the burg. Lourdes Maldive is no one to cross, and the fence to whom the little crooks sold their loot gave them up in a heartbeat. He first to die was Silmeyavie's best friend, Jeffro Tule. He was tortured to death and dumped in an alley. It was then that Silmeyavie decided he needed to get out of town, and fast.
Silmeyavie knew from all of his rainy day snooping around the house that his father had a dear friend in the small town of Silverthorn, just far enough away. Being a bit slow on the uptake sometimes, we did not realize that these letters were not those of very good friends, rather these were love letters to his father's mistress (or at least one of them). That afternoon he packed up his belongings, hugged his mom goodbye, and headed out of town. He was able to slip past the gangland knife men who were watching the town gates (he is very sneaky) and make his way towards Silverthorn.
Silverthorn made a good first impression, as sitting in the tavern when Silmeyavie arrived was a beautiful halfelven maid, with an unidentifiable rustic charm. Silmeyavie was able to secure a date for that evening, but first he had to make contact with his father's friend. He approached the small, but prosperous, farm and rapped firmly on the door. The lady of the house answered, and blanched at his appearance. The farmwife clearly was once pretty indeed, but years fo country living (and country food) had robbed her of most of her appea. Silmeyavie laid his story out on the doorstep and she looked more and more distraught, not that Silmeyavie noticed.
It was after a bit of hurried explaining that Silmeyavie learned he could not stay in the charming little farmhouse, because the farmwife was, at one point, more than a friend, she was his father mistress. She explained that her husband would not take kindly to housing "another one." Fortunately, his "sister" was in town, and he could stay with her. Another shock in a day of surprises, Silmeyavie always believed he was an only child. The farmwife hustled a bewildered and stammering Silmeyavie up a rickety stair to a cramped garret over the cowshed, and who would answer the door? Of course it was the gorgeous halfelf from the bar not an hour ago. She was introduced as Samira, his sister. Silverthorn was shaping up to be a bad time.
Personality/Motivation:
To sum up Silmeyavie in three words you'd use; confident, lazy, and sly. Silmeyavie is a sneak thief and conman by profession, but his insatiable curiosity has gotten him into more than a few pickles. He tends to try to talk himself out of situations (or run from) his problems, rather than face them head on and deal with them. He is superstitious to a fault and an inveterate gambler, the rules of probability don't really apply to him. He believes he is special and he can figure out any system or advantage. He is also fiercely loyal, given his mistakes have cost at least one of his friends their lives. He has quite a bit of guilt about that and never wants to be in that situation again.
Powers/Tactics:
Silmeyavie is impetuous and enthusiastic in a fight always willing to trade extra risk for a potential upside, sometimes that risk far outweighs the advantage he gets. As a bit of a glory hound, he is eager for everyone to know how awesome he is. In social situations he is a tad arrogant and overly concerned with surface appearances. He can be easy to fool and willing to believe outlandish stories, even though he thinks of himself as a canny judge of character.
Appearance:
Silmeyavie is a handsome half elf with violet eyes and glossy, blue-black hair tied back at the nape of his neck. He stands nearly six feet tall with a trim, athletic build. He wears a gray felt hat adorned with a cardinal's wing cocked at a jaunty angle, a gray greatcoat with oxblood leather cuffs and shoulder panels. Underneath he has oxblood studded leather armor and gray and black woolen clothes with red highlights. He has a shortsword, a small mace, a weighted blackjack and a shortbow that is, upon close inspection, more ornamental than functional. A DC 17 perception check reveals three daggers secreted upon his person.