Post by hubertbartels on Oct 16, 2016 18:46:31 GMT -5
Numeria – a brief overview
There are four major regions in Numeria – the most fertile is the Numerian Plains, a vast area with mixed grasslands and small copses of trees, stretching from the Sellen River up to the First Blade’s Path. I’d say it resembles eastern Colorado. Across the Sellen River is the Sellen Hills, an area of broken hills, occupied by various nomadic tribes, trying to eke out a living by grazing their animals on the few remaining grasses and brushes in the land. Violent, chaotic and xenophobic, their response to anything strange or unusual is to kill it and bury it in the barren ground. To the north of the First Blade’s Path is Sovereign’s Reach, an area controlled by the Technic League. The Kellid Tribes are unwelcome in this area except for the members of the tribe governed by the Black Sovereign. It is more flat and uninteresting than the Sellen Hills, featuring tribes of orcs, giants and ogres too stupid to move into another region. The final region is the Felldales, scarred and barren, home to strange things and fel refugees from the World Wound. Only a few plants survive here, tucked into crevices and folds in the rocky soil.
Strangers are not welcome in Numeria. Most traffic up to the war at the World Wound travel along the Sellen river beds north and south of Numeria. A few brave the barrens to go to Starfall, the seat of the Black Sovereign and home of the Technic League.
The People of Numeria
Outsiders will never understand the people of Numeria. The tribes are extremely suspicious of strangers and their ideas. The Kellid tribe members have very little to show for their generations of living in the barrens of Numeria and their main concern is that outsiders will come and take it away. The famous incident in -3116 where a tribal chieftain tried to use a piece of alien technology and set off a mushroom cloud which still poisons the land today – has made them fear and hate any technology more advanced than the spear chucker. Any stranger that shows off as much as silver disk from Numeria is apt to find himself and her disk buried in six feet of Numerian soil.
This is not true for the Technic League. They are always interested in the bits and pieces of technology won from Numeria’s soil. Although, showing off the items found will draw the interest of their agents. Their agents are not very nice.
The Technology of Numeria
Junk is junk. It may be 9000 years old and come from another star system, but it is still junk. The great majority of pieces picked up or discovered in Numeria is garbage, not worth the effort to smelt down for its iron and adamantite. Very few objects are left that still work – and many of those work poorly. The Technic League is very anxious to control anything that is useful and will send out agents to check out any rumors of working alien technology. Almost nothing comes out of the Technic League research laboratory.
There are four major regions in Numeria – the most fertile is the Numerian Plains, a vast area with mixed grasslands and small copses of trees, stretching from the Sellen River up to the First Blade’s Path. I’d say it resembles eastern Colorado. Across the Sellen River is the Sellen Hills, an area of broken hills, occupied by various nomadic tribes, trying to eke out a living by grazing their animals on the few remaining grasses and brushes in the land. Violent, chaotic and xenophobic, their response to anything strange or unusual is to kill it and bury it in the barren ground. To the north of the First Blade’s Path is Sovereign’s Reach, an area controlled by the Technic League. The Kellid Tribes are unwelcome in this area except for the members of the tribe governed by the Black Sovereign. It is more flat and uninteresting than the Sellen Hills, featuring tribes of orcs, giants and ogres too stupid to move into another region. The final region is the Felldales, scarred and barren, home to strange things and fel refugees from the World Wound. Only a few plants survive here, tucked into crevices and folds in the rocky soil.
Strangers are not welcome in Numeria. Most traffic up to the war at the World Wound travel along the Sellen river beds north and south of Numeria. A few brave the barrens to go to Starfall, the seat of the Black Sovereign and home of the Technic League.
The People of Numeria
Outsiders will never understand the people of Numeria. The tribes are extremely suspicious of strangers and their ideas. The Kellid tribe members have very little to show for their generations of living in the barrens of Numeria and their main concern is that outsiders will come and take it away. The famous incident in -3116 where a tribal chieftain tried to use a piece of alien technology and set off a mushroom cloud which still poisons the land today – has made them fear and hate any technology more advanced than the spear chucker. Any stranger that shows off as much as silver disk from Numeria is apt to find himself and her disk buried in six feet of Numerian soil.
This is not true for the Technic League. They are always interested in the bits and pieces of technology won from Numeria’s soil. Although, showing off the items found will draw the interest of their agents. Their agents are not very nice.
The Technology of Numeria
Junk is junk. It may be 9000 years old and come from another star system, but it is still junk. The great majority of pieces picked up or discovered in Numeria is garbage, not worth the effort to smelt down for its iron and adamantite. Very few objects are left that still work – and many of those work poorly. The Technic League is very anxious to control anything that is useful and will send out agents to check out any rumors of working alien technology. Almost nothing comes out of the Technic League research laboratory.