Post by Luke Porter on Nov 12, 2016 21:37:13 GMT -5
Brandon Deltrey
Brandon was a lout and loudmouth vintner’s son in small town Northern Cormyr. Since birth he was plagued by nightmares of a coming apocalypse which drove him to drunken binges and fistfights, of the latter he won more than he lost. In town he had alienated everyone who would say hello by the time he was 20. He was lost. He was about join the army (who had no use for a drunken troublemaker) when he locked gazes with the one good eye of Father Starzanek, the ancient attendant of the rundown shack of a shrine to Selune. At the end of the street of temples in town, bordering on Hooker’s Alley, it had been the laughing stock of the area for years. In that moment though, Brandon and the shrine’s fates were changed. Father Starzanek was being robbed of the meager contents of his alms box. That was when Brandon made a decision, he waded in with a mighty yawp and beat the ever-loving snot out of the petty thieves. From then on, he was a presence at the shrine. At first he was the only one, listening to the sermons day in and day out, but passers by were sure to drop coins in the Father Starzanek’s box under the Brandon's menacing gaze. For 5 years the shrine grew, as fewer and fewer undesirables found that particular street corner a place friendly to their illicit activities.
When local prostitutes prayed to Selune for deliverance from a nasty pimp or vicious john, their prayers were answered by the truncheon of Brandon, in the name of the Lady of Night’s Tranquility. Later, when the town was overrun in the Goblin Wars, Brandon was responsible for saving many of the townsfolk with a boar pike and a frightening howl. That night he became possessed of the fury of the Moon Maiden, protector of the skin walkers and nomads, and Brandon shrugged off slings and arrows in his rage. Alas, Father Starzanek was not so lucky, his nearly four score years caught up to him that night and he fell to a heart attack. Now Brandon is wandering Cormyr looking for a way to avert the end of the world and wine to drink, not necessarily in that order.
Brandon was a lout and loudmouth vintner’s son in small town Northern Cormyr. Since birth he was plagued by nightmares of a coming apocalypse which drove him to drunken binges and fistfights, of the latter he won more than he lost. In town he had alienated everyone who would say hello by the time he was 20. He was lost. He was about join the army (who had no use for a drunken troublemaker) when he locked gazes with the one good eye of Father Starzanek, the ancient attendant of the rundown shack of a shrine to Selune. At the end of the street of temples in town, bordering on Hooker’s Alley, it had been the laughing stock of the area for years. In that moment though, Brandon and the shrine’s fates were changed. Father Starzanek was being robbed of the meager contents of his alms box. That was when Brandon made a decision, he waded in with a mighty yawp and beat the ever-loving snot out of the petty thieves. From then on, he was a presence at the shrine. At first he was the only one, listening to the sermons day in and day out, but passers by were sure to drop coins in the Father Starzanek’s box under the Brandon's menacing gaze. For 5 years the shrine grew, as fewer and fewer undesirables found that particular street corner a place friendly to their illicit activities.
When local prostitutes prayed to Selune for deliverance from a nasty pimp or vicious john, their prayers were answered by the truncheon of Brandon, in the name of the Lady of Night’s Tranquility. Later, when the town was overrun in the Goblin Wars, Brandon was responsible for saving many of the townsfolk with a boar pike and a frightening howl. That night he became possessed of the fury of the Moon Maiden, protector of the skin walkers and nomads, and Brandon shrugged off slings and arrows in his rage. Alas, Father Starzanek was not so lucky, his nearly four score years caught up to him that night and he fell to a heart attack. Now Brandon is wandering Cormyr looking for a way to avert the end of the world and wine to drink, not necessarily in that order.