Post by Luke Porter on Jul 29, 2018 14:21:06 GMT -5
Istovar Longacre
Human Fighter, 40, 6’3” 199 lbs.
Istovar is a crusader who deserted from the crusades. he only joined to escape troubles at home with his wife and children that were not his. He is handy with a sword and bow, he is a straightforward fighter and can be cruelly efficient. He has a hatred of the oppression of the Technic League. He is a good guy, but not overly nice. He has a soft spot for the little guy.
All Istovar really knows how to do is fight, and he is bloody good at it. He had been working as a caravan guard until he got to Scrapwall. There he found common cause with the Steel Hawks and he was imprisoned with them. He was tortured by the Lords of Rust and he was barely alive when the party broke the Lords’ hold on the town. Recovered in the intervening time, he is seeking out these heroes to offer them his sword in whatever way they need. In Istovar’s experience a sturdy sword arm never goes amiss, and his is about as sturdy as they come.
Istovar Longacre
Human Fighter (Champion) 7, Crusader background (custom Animal Handling and Nature as skills)
STR 18 (+4), DEX 12 (+1) CON 14 (+2) INT 10 (+0) WIS 14 (+2) CHA 10 (+0)
Saves STR and CON
AC 18 (Plate Armor)
Hit Points: 68
—Skill Proficiencies
Nature, Animal Handling, Perception, Survival, Intimidation
—Fighter Features:
Archery Fighting Style: +2 to hit with ranged weapons
Second Wind: 1/rest heal 1d10+fighter level as a bonus action
Action Surge: 1/rest take another action
Extra Attack: Attack twice with the attack action
Champion Features:
Expanded Critical: Crit on a 19 or 20
Remarkable Athlete:
Add ½ proficiency modifier (round up) to all STR, DEX & CON checks in which you are not already proficient. Add STR modifier to the distance of all running long jumps.
Languages: Taldan & Kellish
—Feats:
Tavern Brawler:
Proficient in all improvised weapons, unarmed strikes do 1d4+Str damage, after attacking with an unarmed strike, you can initiate a grapple as a bonus action.
Charger:
After a dash, you can attack as a bonus action. If you move at least 10’ in a straight line you can add either +5 damage to a melee attack or push the target 10’
—Attacks
Longsword +7 d8+4 (d10+4 used two handed)
Fist +7 d4+4
Longbow +6 d8+1
—Equipment
plate armor, longsword, long bow, 20 arrows, armor repair kit, warhorse (with tack and saddle), tent, climbing kit, hand axe, dagger. 10 days trail rations, hooded lantern, 6 pots of oil, gold wedding ring (5gp), 20 gp, 20 sp, 20 cp
Human Fighter, 40, 6’3” 199 lbs.
Istovar is a crusader who deserted from the crusades. he only joined to escape troubles at home with his wife and children that were not his. He is handy with a sword and bow, he is a straightforward fighter and can be cruelly efficient. He has a hatred of the oppression of the Technic League. He is a good guy, but not overly nice. He has a soft spot for the little guy.
All Istovar really knows how to do is fight, and he is bloody good at it. He had been working as a caravan guard until he got to Scrapwall. There he found common cause with the Steel Hawks and he was imprisoned with them. He was tortured by the Lords of Rust and he was barely alive when the party broke the Lords’ hold on the town. Recovered in the intervening time, he is seeking out these heroes to offer them his sword in whatever way they need. In Istovar’s experience a sturdy sword arm never goes amiss, and his is about as sturdy as they come.
Istovar Longacre
Human Fighter (Champion) 7, Crusader background (custom Animal Handling and Nature as skills)
STR 18 (+4), DEX 12 (+1) CON 14 (+2) INT 10 (+0) WIS 14 (+2) CHA 10 (+0)
Saves STR and CON
AC 18 (Plate Armor)
Hit Points: 68
—Skill Proficiencies
Nature, Animal Handling, Perception, Survival, Intimidation
—Fighter Features:
Archery Fighting Style: +2 to hit with ranged weapons
Second Wind: 1/rest heal 1d10+fighter level as a bonus action
Action Surge: 1/rest take another action
Extra Attack: Attack twice with the attack action
Champion Features:
Expanded Critical: Crit on a 19 or 20
Remarkable Athlete:
Add ½ proficiency modifier (round up) to all STR, DEX & CON checks in which you are not already proficient. Add STR modifier to the distance of all running long jumps.
Languages: Taldan & Kellish
—Feats:
Tavern Brawler:
Proficient in all improvised weapons, unarmed strikes do 1d4+Str damage, after attacking with an unarmed strike, you can initiate a grapple as a bonus action.
Charger:
After a dash, you can attack as a bonus action. If you move at least 10’ in a straight line you can add either +5 damage to a melee attack or push the target 10’
—Attacks
Longsword +7 d8+4 (d10+4 used two handed)
Fist +7 d4+4
Longbow +6 d8+1
—Equipment
plate armor, longsword, long bow, 20 arrows, armor repair kit, warhorse (with tack and saddle), tent, climbing kit, hand axe, dagger. 10 days trail rations, hooded lantern, 6 pots of oil, gold wedding ring (5gp), 20 gp, 20 sp, 20 cp