Post by hubertbartels on Jan 4, 2020 14:16:43 GMT -5
At a campfire in the Scar of the Spider, the party talked about what needed to done next, Casandalee, the copy of the android woman they rescued, is in favor of heading toward Silver Mount to stop Unity the wannabe god. Therace Holiyard, the brain-in-a-jar that the party found in a Mi-Go next, a former Technic League lieutenant, wants a new boy. He thinks that he would have the best chance by going to Iadenveigh and talking one of druids into a Reincarnate spell.
Isuma, the kasatha fighter, has decided to leave the party and go search for the rest of her tribe. The robots only brought back 8 stasis pods – there were many more in her tribe that entered the stasis pods when the Divinity started to break apart. She gave Astrovel a sending stone with buttons to contact her if the party needed help. Then she left.
In the morning, mounted on their horses, the party set out for Iadenveigh. A few days pass uneventfully before the party starts to descend into the Vale of the Rose War. They found the way blocked – vines covered everything. The vines had flowers and all the flowers were aimed at them. Istovar razed one side of the path with Blade Barrier while Astrovel cleared the other side with Thunderwave. Then they spotted large walking plants headed into their direction. A quick decision was made to retreat.
The plants and vines stopped at the edge of the canyon – the cold air was effecting them. The party returned to the intersection where the road from Castle Urion to Kuratown and Starfall crossed the trail to the Vale of the Rose War and onwards to Iadenveigh. They made camp – a pair of Leomund’s Tiny Huts and went to sleep.
Erasmus Cutler woke in a dream to find himself on a vast, grassy plain. To the north, a winter storm was building. From the darkening sky, a star monarch, Longdreamer descended and warned Erasmus. ‘They seek to awaken something from the blackest reaches of space – their dreams are filled with death and violence and cold. Go north and deny them this dream – this horror – this nightmare.”
Longdreamer doesn’t know much more – she can only taste dreams. Before she departs, she adds another warning -the dreams of the squirrel are not the dreams of a squirrel. Violence, revenge and death is what she saw.
When Erasmus woke in the morning, he told the others. Grigoro, who had noticed his squirrel, Pogo, wasn’t himself, cast ‘Protection from Evil’ on his pet. Pogo rose, shuddered and fell down – from his body rose a ghost, one that they fought near the Colour-out-of-Space’s cavern. This time, although the ghost lashed out with long talons, he was finally destroyed.
They rode out, heading north. The winter storm that had been to the north for the last few days broke upon them, reducing visibility to 60’ feet and lashing them with cold winds and freezing snow.
Late afternoon, they came across a hunting camp. The five or six simple dugouts had been destroyed and their inhabitants reduced to small piles of bones. From bite marks and slashed hides, the camp was destroyed with great violence. Among the wreckage, the party found several small effigies – a humanoid figure with stag horns. Istovar didn’t know who they represented – but the iconography was all wrong for Erastil who is also represented with a stag head and horns.
They started to set up camp for the evening when they were attacked by White Wolves – large undead wolves with glowing yellow eyes. Erasmus was able to charm some of them, Istovar turned several more and by cutting their numbers down, defeat the hungry creatures.
In the morning, their Leomund’s Tiny Huts were covered with snow. The storm had grown in strength. The party moved north until they arrived in a shallow valley where Kuratown was located. In the center of a snow covered clearing, stood the graying remains of a Orcish War Wagon. Nearby was a low building almost completely covered in a snow drift from which a raucous and boisterious noise came. Erasmus was able to identify the language as Orcish so he opened the door and greeted the crowd in Orcish.
The feasthall had about 35 orcs in it. Great fires at each end warmed the air to an almost stifling heat. A well-dressed half-orc at the far end stood up and welcomed the party. “Welcome to Kuratown. My name is Bissel, Kira Bissel. Come inside and warm up. Have a Kura Klopse. A specialty of the town – it fill you right up.”
He is interrupted by an older orc, entering the feasthall from a door in the back. “Bissel!, the older orc yells. “Have you considered that these travellers are weary and would like a place to rest? Have you considered that they might have beasts that they may need to shelter?”
“Alright, old man,” Bissel snarls.
“Come with me,” the old orc says. He ignores Bissel and walks into the cold night. He crosses the clearing to an empty house. “This will serve you well – it belonged to Vorleg and his wife. They used to keep goats so there is a barn attached to the house.” Inside, the old orc lights a fire. As he is doing so, he says his name is Kura. He’s supposed to be the leader of this place. He warns against eating the Kura Klopse – the Boneshakers cook it in their hidden kitchens and I don’t know what is in them. The hunters aren’t bringing in enough game to account for it. The vension is safe as is most of the drinks.
He warns that they should bar the doors and keep a watch – something is going on and Kuratown is not safe. Then a young orc comes to the door and wonders if the party is going to return to the feasthall.
After taking care of the horses – the party returns to the feasthall for a while. There’s a feeling of suppressed rage and anger in the crowd, one that never quite erupts into violence. Erasmus is a hit, singing songs of Orcish origins, ones with a martial air.
Back in the house, Amelina notes a strange and faint noise – like a ringing in the ears. She tried to localize it but had no luck so far. Some one noted the chance of a hidden door or basement – searching, they found a hidden door covered by a carpet.
Isuma, the kasatha fighter, has decided to leave the party and go search for the rest of her tribe. The robots only brought back 8 stasis pods – there were many more in her tribe that entered the stasis pods when the Divinity started to break apart. She gave Astrovel a sending stone with buttons to contact her if the party needed help. Then she left.
In the morning, mounted on their horses, the party set out for Iadenveigh. A few days pass uneventfully before the party starts to descend into the Vale of the Rose War. They found the way blocked – vines covered everything. The vines had flowers and all the flowers were aimed at them. Istovar razed one side of the path with Blade Barrier while Astrovel cleared the other side with Thunderwave. Then they spotted large walking plants headed into their direction. A quick decision was made to retreat.
The plants and vines stopped at the edge of the canyon – the cold air was effecting them. The party returned to the intersection where the road from Castle Urion to Kuratown and Starfall crossed the trail to the Vale of the Rose War and onwards to Iadenveigh. They made camp – a pair of Leomund’s Tiny Huts and went to sleep.
Erasmus Cutler woke in a dream to find himself on a vast, grassy plain. To the north, a winter storm was building. From the darkening sky, a star monarch, Longdreamer descended and warned Erasmus. ‘They seek to awaken something from the blackest reaches of space – their dreams are filled with death and violence and cold. Go north and deny them this dream – this horror – this nightmare.”
Longdreamer doesn’t know much more – she can only taste dreams. Before she departs, she adds another warning -the dreams of the squirrel are not the dreams of a squirrel. Violence, revenge and death is what she saw.
When Erasmus woke in the morning, he told the others. Grigoro, who had noticed his squirrel, Pogo, wasn’t himself, cast ‘Protection from Evil’ on his pet. Pogo rose, shuddered and fell down – from his body rose a ghost, one that they fought near the Colour-out-of-Space’s cavern. This time, although the ghost lashed out with long talons, he was finally destroyed.
They rode out, heading north. The winter storm that had been to the north for the last few days broke upon them, reducing visibility to 60’ feet and lashing them with cold winds and freezing snow.
Late afternoon, they came across a hunting camp. The five or six simple dugouts had been destroyed and their inhabitants reduced to small piles of bones. From bite marks and slashed hides, the camp was destroyed with great violence. Among the wreckage, the party found several small effigies – a humanoid figure with stag horns. Istovar didn’t know who they represented – but the iconography was all wrong for Erastil who is also represented with a stag head and horns.
They started to set up camp for the evening when they were attacked by White Wolves – large undead wolves with glowing yellow eyes. Erasmus was able to charm some of them, Istovar turned several more and by cutting their numbers down, defeat the hungry creatures.
In the morning, their Leomund’s Tiny Huts were covered with snow. The storm had grown in strength. The party moved north until they arrived in a shallow valley where Kuratown was located. In the center of a snow covered clearing, stood the graying remains of a Orcish War Wagon. Nearby was a low building almost completely covered in a snow drift from which a raucous and boisterious noise came. Erasmus was able to identify the language as Orcish so he opened the door and greeted the crowd in Orcish.
The feasthall had about 35 orcs in it. Great fires at each end warmed the air to an almost stifling heat. A well-dressed half-orc at the far end stood up and welcomed the party. “Welcome to Kuratown. My name is Bissel, Kira Bissel. Come inside and warm up. Have a Kura Klopse. A specialty of the town – it fill you right up.”
He is interrupted by an older orc, entering the feasthall from a door in the back. “Bissel!, the older orc yells. “Have you considered that these travellers are weary and would like a place to rest? Have you considered that they might have beasts that they may need to shelter?”
“Alright, old man,” Bissel snarls.
“Come with me,” the old orc says. He ignores Bissel and walks into the cold night. He crosses the clearing to an empty house. “This will serve you well – it belonged to Vorleg and his wife. They used to keep goats so there is a barn attached to the house.” Inside, the old orc lights a fire. As he is doing so, he says his name is Kura. He’s supposed to be the leader of this place. He warns against eating the Kura Klopse – the Boneshakers cook it in their hidden kitchens and I don’t know what is in them. The hunters aren’t bringing in enough game to account for it. The vension is safe as is most of the drinks.
He warns that they should bar the doors and keep a watch – something is going on and Kuratown is not safe. Then a young orc comes to the door and wonders if the party is going to return to the feasthall.
After taking care of the horses – the party returns to the feasthall for a while. There’s a feeling of suppressed rage and anger in the crowd, one that never quite erupts into violence. Erasmus is a hit, singing songs of Orcish origins, ones with a martial air.
Back in the house, Amelina notes a strange and faint noise – like a ringing in the ears. She tried to localize it but had no luck so far. Some one noted the chance of a hidden door or basement – searching, they found a hidden door covered by a carpet.