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Post by John Niska on Jun 12, 2011 2:05:59 GMT -5
After a brief discussion by the GM Board for this chronicle, we have worked out the following list of Everyman Skills. All skills are at 8 or less, except where it is indicated.
CK-Hermetic Society 11- AK-Magical New York K-History K-Literature Sci-Magical Theory Sci-Mathematics Sci-Astronomy K-Arcane Lore AK-School of Choice One Implement Familiarity Literacy (any language of the character)
These skills are in addition to the Modern Everyman skill list (6E1, p60), except the TF: Small Motorized Ground Vehicles.
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Post by Kenneth New on Jun 12, 2011 2:41:07 GMT -5
Please remember that your character gets everyman skills for free at the level listed. However, if you want to buy them at a higher level, you don't get a discount - you pay the full cost of the skill.
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