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Post by Kenneth New on Jun 19, 2015 20:57:00 GMT -5
Healer BloodlineThe power to heal lies in your hands. Class Skill: Heal Bonus Spells: 3) Cure Light Wounds, 5) Lesser Restoration, 7) Remove Disease, 9) Breath of Life, 11) Mass Cure Light Wounds, 13) Mass Cure Moderate Wounds, 15) Mass Cure Serious Wounds, 17) Mass Cure Critical Wounds Bloodline Arcana: Add Stabilize to your list of spells known. You do not provoke attacks of opportunity when casting any of your bloodline spells or spell-like abilities to heal. Bloodline Powers- Healing Touch (sp): Starting at first level you can touch a living creature to heal d4 hit points plus 1/2 your sorcerer level. You can use this ability a number of times per day equal to 3 plus your Charisma modifier.
- Deathless (su): Starting at 3rd level, you gain resistance 10 to negative energy and a +1 on all saves versus necromancy spells and effects. This bonus increases to +2 at 9th level, and to +4 at 15th level.
- Proficient Healer (su): Starting at 9th level, all spells you cast of the Conjuration Healing school are empowered. This does not require you to use a extra time, or add to the spell level.
- Font of Life (su): Starting at 15th level, you are immune to all harmful effects from negative energy. Undead who attempt to deal negative energy damage to you instead take positive energy damage equal to 1/2 your sorcerer level.
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Post by John Niska on Jun 19, 2015 21:35:17 GMT -5
While I am not totally familiar with all of the sorcerer bloodlines, this seems inline with the other bloodline abilities. I like the abilities and it brings more healing over to the arcane side .
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