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Post by Luke Porter on Aug 24, 2017 19:33:11 GMT -5
here are the soft point adventure descriptions which will comprise the first rounds I will be running of this campaign.
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Post by Luke Porter on Aug 24, 2017 19:35:09 GMT -5
Adventure 1 Taboo A Nawal of the Yhing Hir calls upon a group of travelers to retrieve the body of his dead son from a place where no Horseman may ride
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Post by Luke Porter on Aug 24, 2017 19:36:13 GMT -5
Adventure 2: A Thousand Words The fool desires to live forever. The average man desires to be remembered forever. The wise man desires that his actions be remembered but cares not whether his name is forgotten. All men crave immortality in their own way, and this desire makes all men craven when they should be bold; foolish when they should be wise. – Elandre val’Assante When a painting is worth a thousand words, what image might those words paint? Not everything is black and white in Faerdlau as the Heroes are invited to speak with Ryter Ealdmar val’Holryn.
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Post by Luke Porter on Aug 24, 2017 19:37:50 GMT -5
Adventure 3: Unbated & Envenomed Even in seeming chaos, order and those who wish to subvert it may be found.
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Post by Luke Porter on Aug 24, 2017 19:38:42 GMT -5
Adventure 4: Whispers of the Gods As the val'Tensen of Almeric struggle to crown a rightful king, a mysterious pattern of betrayal and slaughter plays out within the ranks of the young nation's warriors. Knights and soldiers, once brothers in arms, turn on their fellows in a seemingly senseless fashion. Will the heroes uncover the truth in time, or will they too fall into dissension and betrayal?
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Post by Luke Porter on Aug 24, 2017 19:39:29 GMT -5
Adventure 5:The Gleam of Fires, the Throb of Drums War drums pound deep in the jungles of the Kraldjur Morass. A battle cry, a full throated howl of rage and anger, rises over a terrified scream. The scream is cut off, the cry fades... but the drums beat on.
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Post by Luke Porter on Aug 24, 2017 19:40:28 GMT -5
Adventure 6:To Die Alone Almeric is a bleeding nation full of petty Princes and Princesses. One of them, now in the twilight of his years, wants help. It’s not immediately clear if he wants your help for himself, his heirs, or his town - Maren. This Prince promises rewards to those who provide aid …But even given your special abilities, what meaningful assistance can a few travelers give over a handful of days? In Almeric, whether you stay or try to walk away, it’s a good bet that trouble will find you. A Note for Players Heroes that are naturally meddlers and proactive will probably do better in this module than more passive personalities. While all tables should face significant combat twice (or more…), this module is primarily an investigation and the Heroes will be called upon to interact socially with lots of NPCs.
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Post by Luke Porter on Aug 24, 2017 19:41:42 GMT -5
Adventure 7:In Plain Sight When her young page has gone missing, Calisto val’Sheem, and a senator from Savona, requests your help to investigate his disappearance can you find the missing boy and what evil lies hidden in plain sight.
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Post by Luke Porter on Aug 24, 2017 19:42:35 GMT -5
Adventure 8: Espionage When nations play games with one another, they are often played with the lives of their citizens. When such games involve Canceri, everyone involved usually loses. Now, a Milandisian agent is held captive in the necropolis city of Kielmun, under threat of execution. Do you think you can arrive in time? “When in the field, one should be willing to receive intelligence from one’s agents at any hour, for the fate of an army can change on a single report.” Menisis val’Tensen
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