Post by Kenneth New on Jul 26, 2018 12:51:55 GMT -5
It's time to think about characters for Eberron 5e. This thread will be constantly updated to reflect current guidelines.
The Eberron 5e playtest document is available. I will make it available for you to read and use. It has rules for dragonmarks. Unearthed Arcana has an article with rules for Changelings, Kalashtar, Shifters and Warforged.
Abilities
Use the standard point buy system, with 27 points. [This is the same system used in my other games.]
Race
The common races of Eberron are:
Changeling
Dwarf
Elf
Gnome
Half-Elf
Half-Orc
Halfling
Human
Shifter
Warforged
These races are less common, either because they are rare, or because they live on the fringes of mainstream society.
Aasimar
Goblin
Hobgoblin
Kalashtar
Tiefling
Races that I would prefer not to see.
All others not listed above, unless you come with a compelling backstory, laden with story hooks.
Nota Bene!
Humans are encouraged to use the variant human traits in the PHB.
Non-humans may take a feat at character creation, but they must reduce their points available for point buy to 24.
Character Class
All character classes in the PHB are acceptable. As of now, the playtest versions of the artificer and the psion are not. As they are improved, we can revisit this rule.
Character Level
Characters will begin play at level 3.
Player characters receive maximum hit points for the first three levels.
Chronicle Assumptions
* The chronicle is set in Sharn. There will be considerable travel (especially above tier one), but the home of the chronicle will remain in Sharn, and almost all stories will begin there.
* The year is 998 YK. After 100 years of war, the fighting stopped four years ago on the Day of Mourning. The Treaty of Thronehold was signed two years ago. A century of continual warfare has left an indelible mark on all the people and cultures of Khorvaire.
* All characters should be created so as to be willing to "adventure". The GM will make no extraordinary efforts to drag characters, kicking and screaming into the stories.
* People who lived through the war have little regard for those too young to have experienced the war (young whippersnappers!). For this reason, characters younger than 25-30 will always experience some level of disdain from those who are older. It may or may not rise to the level of negative mechanical effects.
* Characters with a compelling backstory will usually be more tightly connected to the ongoing storyline.
* Some character hooks resonate better with the GM than others. While I will try to work in details from your character background, especially if it's detailed, I can't promise that every hook will inspire creativity on my part.
* Please remember that Eberron magic is wide, but not deep. Lower level magic is extremely common, while higher level magic is relatively rare. In many ways, it is similar to magic item rarity.
* The fact that some magic items are common or uncommon, means that you can probably find one for purchase if you try. It doesn't mean that they are readily affordable.
* While the chronicle begins at level 3, we will still play the same number of stories in the first tier. We will play two levels worth of stories at Level 3 and two at Level 4.
* When writing stories for each level of play, I use one of the following models:
Equipment
Characters have whatever mundane equipment makes sense for their class and proficiencies, but do not have any magic items.
Characters begin with 100 gp (or equivalent in other metals) in cash at the beginning of play.
The Eberron 5e playtest document is available. I will make it available for you to read and use. It has rules for dragonmarks. Unearthed Arcana has an article with rules for Changelings, Kalashtar, Shifters and Warforged.
Abilities
Use the standard point buy system, with 27 points. [This is the same system used in my other games.]
Race
The common races of Eberron are:
Changeling
Dwarf
Elf
Gnome
Half-Elf
Half-Orc
Halfling
Human
Shifter
Warforged
These races are less common, either because they are rare, or because they live on the fringes of mainstream society.
Aasimar
Goblin
Hobgoblin
Kalashtar
Tiefling
Races that I would prefer not to see.
All others not listed above, unless you come with a compelling backstory, laden with story hooks.
Nota Bene!
Humans are encouraged to use the variant human traits in the PHB.
Non-humans may take a feat at character creation, but they must reduce their points available for point buy to 24.
Character Class
All character classes in the PHB are acceptable. As of now, the playtest versions of the artificer and the psion are not. As they are improved, we can revisit this rule.
Character Level
Characters will begin play at level 3.
Player characters receive maximum hit points for the first three levels.
Chronicle Assumptions
* The chronicle is set in Sharn. There will be considerable travel (especially above tier one), but the home of the chronicle will remain in Sharn, and almost all stories will begin there.
* The year is 998 YK. After 100 years of war, the fighting stopped four years ago on the Day of Mourning. The Treaty of Thronehold was signed two years ago. A century of continual warfare has left an indelible mark on all the people and cultures of Khorvaire.
* All characters should be created so as to be willing to "adventure". The GM will make no extraordinary efforts to drag characters, kicking and screaming into the stories.
* People who lived through the war have little regard for those too young to have experienced the war (young whippersnappers!). For this reason, characters younger than 25-30 will always experience some level of disdain from those who are older. It may or may not rise to the level of negative mechanical effects.
* Characters with a compelling backstory will usually be more tightly connected to the ongoing storyline.
* Some character hooks resonate better with the GM than others. While I will try to work in details from your character background, especially if it's detailed, I can't promise that every hook will inspire creativity on my part.
* Please remember that Eberron magic is wide, but not deep. Lower level magic is extremely common, while higher level magic is relatively rare. In many ways, it is similar to magic item rarity.
Spell Level | Rarity |
Cantrip - Level 1 | Common |
Level 2 - Level 3 | Uncommon |
Level 4 - Level 5 | Rare |
Level 6 - Level 7 | Very Rare |
Level 8 - Level 9 | Legendary |
* The fact that some magic items are common or uncommon, means that you can probably find one for purchase if you try. It doesn't mean that they are readily affordable.
* While the chronicle begins at level 3, we will still play the same number of stories in the first tier. We will play two levels worth of stories at Level 3 and two at Level 4.
* When writing stories for each level of play, I use one of the following models:
- One novel length story
- Two novella length stories
- One novella length story and two short stories
- Four short stories
Equipment
Characters have whatever mundane equipment makes sense for their class and proficiencies, but do not have any magic items.
Characters begin with 100 gp (or equivalent in other metals) in cash at the beginning of play.