Post by hubertbartels on Oct 9, 2018 13:10:52 GMT -5
After our night in the former lair of the allip, we returned to the hallway, turned right and entered the spire. Everything was turned upside down - we were walking on the ceilings of the Crystal Tower. The chambers we were passing through were once occupied by House Vadalis. The first room was filled with cages, once arcane sealed against teleportation. The next room was a bedchamber -the only thing of interest was an iron chest which was sealed with a dragon shard. Inside was a journal. We took it.
A door off the bedroom led to a jumbled mess of a workroom. When we stepped inside, bones from the wreckage rose and assembled into skeletal dogs. There was a wild melee for a moment until we had smashed them. From this wreckage, a spiral stairway led downwards? upwards? to another area. We used the back of the stairway to climb to another floor.
But this floor was occupied by the living - a reaver from the Stone Keepers clan and three blink dogs. Piling into the reaver, we quickly took him down before he could do some serious damage. The dogs took a little longer. From here. we left the chamber and entered a chamber like a maze of sealed passages. It was as if only through short teleports, one could pass through it. Luckily, the maze was now on the ceiling and we could walk through the room, avoiding the once top-mounted traps. On the other side, another stairway leading to further access and a crack in the spire that provided access to the Stone Keepers.
On the next floor, we found ourselves in a large chamber taking up half of the spire's area. There were three more Stone Keepers here among the debris and rubble. We took out the reavers before they could really hurt us. Crossing over the debris, we opened the door to the other half of the spire.
Inside, we found a shrine to Balanor, choked with bits and pieces of statuary looted from the Fallen. In the middle was a nine-foot statue and a young man praying to it. The young man is speaking - now in low voices, now in a hysterical screams. He's quite mad. He is accompanied by another Stone Keeper reaver and two more blink dogs.
The statue is alabaster, beautiful and damaged. It is of a angelic being with the wings broken off. The hand we are seeking is here. The young man turns to us and calls not merely a depiction of his god - it is his god. We tell him that we've come for the statue.
In various voices and intonations, the young man tells how this statue is a petrified angel, cursed from the realm of Syrania, the realm of Air, to never again fly. Forbidden to fly ever again, the statue was found and brought up into the floating beauty of the Crystal Tower. The curse of Syrania caused the magic keeping the tower in the air to fail and bring the whole structure crashing to the ground.
When we moved to take possession, the reaver, blink dogs and young man fought back. The reaver was killed, the blink dogs and the young man knocked unconscious. Alric's floating disk served to carry the young man but the statue, we had to laboriously drag out of the ruins of Coldrack Hall.
Near the Blackstone Church, we were able to hire more locals to assist us with the statue. It was quite a sight as we arrived at the Silver Vines, dragging our burden. Keylis is quite delighted with the statue. The young man, she states, is a memmolith, a person overcome with the psychic energy of the memories of the Fallen, and she is willing to pay us a bit more. She is surprised by the journal but warns us against ever letting House Vadalis know that it was recovered. Finally, she is a bit sad that we didn't bring the blink dogs as well - but they would probably teleport to the young man in a few days.
After distributing coin, we left Keylis and returned home.
A door off the bedroom led to a jumbled mess of a workroom. When we stepped inside, bones from the wreckage rose and assembled into skeletal dogs. There was a wild melee for a moment until we had smashed them. From this wreckage, a spiral stairway led downwards? upwards? to another area. We used the back of the stairway to climb to another floor.
But this floor was occupied by the living - a reaver from the Stone Keepers clan and three blink dogs. Piling into the reaver, we quickly took him down before he could do some serious damage. The dogs took a little longer. From here. we left the chamber and entered a chamber like a maze of sealed passages. It was as if only through short teleports, one could pass through it. Luckily, the maze was now on the ceiling and we could walk through the room, avoiding the once top-mounted traps. On the other side, another stairway leading to further access and a crack in the spire that provided access to the Stone Keepers.
On the next floor, we found ourselves in a large chamber taking up half of the spire's area. There were three more Stone Keepers here among the debris and rubble. We took out the reavers before they could really hurt us. Crossing over the debris, we opened the door to the other half of the spire.
Inside, we found a shrine to Balanor, choked with bits and pieces of statuary looted from the Fallen. In the middle was a nine-foot statue and a young man praying to it. The young man is speaking - now in low voices, now in a hysterical screams. He's quite mad. He is accompanied by another Stone Keeper reaver and two more blink dogs.
The statue is alabaster, beautiful and damaged. It is of a angelic being with the wings broken off. The hand we are seeking is here. The young man turns to us and calls not merely a depiction of his god - it is his god. We tell him that we've come for the statue.
In various voices and intonations, the young man tells how this statue is a petrified angel, cursed from the realm of Syrania, the realm of Air, to never again fly. Forbidden to fly ever again, the statue was found and brought up into the floating beauty of the Crystal Tower. The curse of Syrania caused the magic keeping the tower in the air to fail and bring the whole structure crashing to the ground.
When we moved to take possession, the reaver, blink dogs and young man fought back. The reaver was killed, the blink dogs and the young man knocked unconscious. Alric's floating disk served to carry the young man but the statue, we had to laboriously drag out of the ruins of Coldrack Hall.
Near the Blackstone Church, we were able to hire more locals to assist us with the statue. It was quite a sight as we arrived at the Silver Vines, dragging our burden. Keylis is quite delighted with the statue. The young man, she states, is a memmolith, a person overcome with the psychic energy of the memories of the Fallen, and she is willing to pay us a bit more. She is surprised by the journal but warns us against ever letting House Vadalis know that it was recovered. Finally, she is a bit sad that we didn't bring the blink dogs as well - but they would probably teleport to the young man in a few days.
After distributing coin, we left Keylis and returned home.