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Post by hubertbartels on Feb 22, 2021 14:21:53 GMT -5
Unicorn Club- Final Armor rules:
Ken's Modern Systems is "Any" 12+DEX mod, "Medium" 14+DEX mod, max=2, "Heavy" 16
Class/Level Actual AC Ken AC Notes Fighter 1 AC17 AC17 16 + Fighting Style +1 Cleric 1 AC18 AC16 16 Rogue 1 AC14 AC15 12 + DEX: 3 Wizard 1 AC12 AC14 12 + DEX: 2 Fighter 1 AC14 AC15 12 + DEX: 3 (leather-wearing archer) Cleric 1 AC18 AC16 16
Pansy 8 AC18 AC17 16 + Ring of Protection +1 Samira 12 AC20 AC16 16 Summer 3 AC14 AC15 12 + DEX: 3 Sunny 12 AC18 AC16 14 + DEX: 2 Trouble 5 AC19 AC17 16 + (magic of shield: Shield +1)
First six characters are drawn from D&D's pregenerated characters for the Adventurer's League. The rest of the characters are my own. While a few of the heavily armored (plate-wearing) characters take a hit to their AC, most fall into a reasonable range. This system does reward a more dexterous build with lighter armor - as did the real 1800's.
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Post by Luke Porter on Mar 2, 2021 16:24:29 GMT -5
assuming the fighter and the cleric will have a dex penalty is perplexing. even if they rely on heavy armor.
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