Post by hubertbartels on Nov 1, 2021 15:06:48 GMT -5
Tessa D’Amberville - Human Wizard (Evocation)
Tessa is a young woman from the New Averoigne province of Glantri. She is descended from the infamous D’Amberville family and Prince Etienne D’Amberville, head of the Great School of Magic’s Great Library, is her paternal great-grandfather. She studied for three years at the school in Glantri City before the administrators sent her away.
She had always been an indifferent student, her studies scatter-shot and her work disorganized. After blowing up the classroom the third time, her teachers decided that even with her famous relative, she was not working out and she should find opportunities elsewhere, preferable in Karameikos or the Northern Reaches or somewhere else far away.
Tessa is short (4’ 11”), slight (98 lb) and filled with a nervous energy. She has strawberry blonde hair cut in a short shag cut, a pale complexion and blue eyes. She wears a blue dress and a loose poncho. Her spell components are kept in a pouch at her side along with her spell book and silvered dagger.
Tessa D’Amberville – Wizard (Evocation)
Medium Human, Chaotic Good
Armor Class 12 (with mage armor 15)
Hit Points 24 (3d6 + 6)
Speed 30 ft.
STR 9 (-1) DEX 15 |(+2) CON 14 (+2) INT 16 (+3) WIS 10 (+0) CHR 13 (+1)
Saving Throws STR -1, DEX +2, CON +2, INT +5, WIS +2, CHR +1
Skills Arcana +5, Investigation +5, History +5, Persuasion +2
Senses passive perception 10
Languages Thyatian (Common), Sylaire (Old French)
Background Noble
Feature Position of Privilege (Welcome in high society, can secure an audience with local nobility)
Skills History, Persuasion
Tools Gambling Card Set
Equipment Fine Clothes, Signet Ring, Scroll of Pedigree
Spellcasting. Tessa is a 3rd level spellcaster (Spell Save DC 13, +5 to hit with spell attacks.) She has the following spells prepared:
Cantrips (at will) : Fire Bolt, Light, Mage Hand
1st Level (4 slots): Chromatic Orb, Mage Armor, Magic Missile, Thunder Wave
2nd Level (2 slots): Misty Step, Scorching Ray
Silvered Dagger. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 1d4+2 piercing damage.
Personality: I’m always searching for new information and will go through great trouble to get it.
Ideal: I can do it with out my famous family.
Bond: Magical knowledge must be free.
Flaw: I’m easily distracted and rarely consider consequences.
Tessa is a young woman from the New Averoigne province of Glantri. She is descended from the infamous D’Amberville family and Prince Etienne D’Amberville, head of the Great School of Magic’s Great Library, is her paternal great-grandfather. She studied for three years at the school in Glantri City before the administrators sent her away.
She had always been an indifferent student, her studies scatter-shot and her work disorganized. After blowing up the classroom the third time, her teachers decided that even with her famous relative, she was not working out and she should find opportunities elsewhere, preferable in Karameikos or the Northern Reaches or somewhere else far away.
Tessa is short (4’ 11”), slight (98 lb) and filled with a nervous energy. She has strawberry blonde hair cut in a short shag cut, a pale complexion and blue eyes. She wears a blue dress and a loose poncho. Her spell components are kept in a pouch at her side along with her spell book and silvered dagger.
Tessa D’Amberville – Wizard (Evocation)
Medium Human, Chaotic Good
Armor Class 12 (with mage armor 15)
Hit Points 24 (3d6 + 6)
Speed 30 ft.
STR 9 (-1) DEX 15 |(+2) CON 14 (+2) INT 16 (+3) WIS 10 (+0) CHR 13 (+1)
Saving Throws STR -1, DEX +2, CON +2, INT +5, WIS +2, CHR +1
Skills Arcana +5, Investigation +5, History +5, Persuasion +2
Senses passive perception 10
Languages Thyatian (Common), Sylaire (Old French)
Background Noble
Feature Position of Privilege (Welcome in high society, can secure an audience with local nobility)
Skills History, Persuasion
Tools Gambling Card Set
Equipment Fine Clothes, Signet Ring, Scroll of Pedigree
Spellcasting. Tessa is a 3rd level spellcaster (Spell Save DC 13, +5 to hit with spell attacks.) She has the following spells prepared:
Cantrips (at will) : Fire Bolt, Light, Mage Hand
1st Level (4 slots): Chromatic Orb, Mage Armor, Magic Missile, Thunder Wave
2nd Level (2 slots): Misty Step, Scorching Ray
Evocation. Tess can sculpt spell areas, allowing 2 people to make saving throws and avoid damage
Silvered Dagger. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 1d4+2 piercing damage.
Personality: I’m always searching for new information and will go through great trouble to get it.
Ideal: I can do it with out my famous family.
Bond: Magical knowledge must be free.
Flaw: I’m easily distracted and rarely consider consequences.