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Post by Luke Porter on Aug 21, 2022 21:10:04 GMT -5
Einarr is 12th child of Snori the Half-Hand, the lord of a small stedding in the Hool Marshes north of Westgate called Hool Hall. Hool hall has a wooden palisade and houses about 30 adults and hosts market days for some 200 folk who call the Hool Marshes home. Hool Hall has little to recommend it other than its chief and most expensive export; Hool Reserve - an earthy, smokey, slightly salty whiskey made with peat from the Hool Marshes. Bottles of the oldest aged Hool Reserve have been known to fetch a small fortune in Grayhawk or Gradsul. The day to day operations of the distillery are overseen by the twins Arnoff and Olaf, brothers 10 years Einarr’s senior. Snori the Halfhand was a war hero who helped lead King Tavish III through the Hool Marsh on his overland campaign to retake Westgate in CY453. Snori lost most of his right hand holding the rear during the retreat after the death of King Tavish III. Einarr is nearly six and a half feet tall and weighs over 18 stone. He has long, dirty blond hair tied back in a braid, pale blue eyes and long, full mustaches which are his pride. Despite being in his mid twenties his hairline is receding a little bit. Einarr’s milk white skin is subject to burning with the slightest sun, so he is almost never without a shirt and has a propensity for elaborate hats. He also is known to spend a great deal of time making sure every piece of his attire is clean and polished. Were it not for his holy obligation, he would have a footman to care for this for him, alas the Tio Års Tjänst allows no such extravagance.
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Post by Luke Porter on Aug 21, 2022 21:37:45 GMT -5
Einarr of Hool Hall – Cleric of Kord (War Domain)Medium Human
Armor Class 18 (Chainmail and Shield) Hit Points 10 (1d8+2 Speed 30 ft. STR 16 (+3) DEX 10 (+0) CON 14 (+2) INT 10 (+0) WIS 14(+2) CHR 12 (+1)Saving Throws STR +3, DEX +0, CON +2, INT +0, WIS +4, CHR +3 Skills Athletics +5, Healing+4, Intimidate+3, Perform +3, Religion +2 Senses passive insight 12, passive perception 12 Languages Common, Old Sueloise Spellcasting. Einarr is a 1st level spellcaster (Spell Save DC 12, +4to hit with spell attacks.) He has the following spells prepared: Cantrips (at will) : Light, Spare the Dying, Thaumaturgy 1st Level (2 slots): Ceremony (ritual), Divine Favor (domain), Healing Word, Purify Food and Drink (ritual), Shield of Faith (domain) Battle Axe: Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 1d8+3 piercing damage. Javelin: Thrown Weapon Attack: +5 to hit, 30/90 foot range, one target. Hit: 1d6+3 piercing damage. Heavy Armor Master: You can use your armor to deflect strikes that would kill others. You gain the following benefits: - Increase your Strength score by 1, to a maximum of 20.
- While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical attacks is reduced by 3.
Savage Attacker: Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon's damage dice and use either total.
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